Supers vs the evil Pocketeers

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Expand view Topic review: Supers vs the evil Pocketeers

Re: Supers vs the evil Pocketeers

by gtquik702 » Thu Dec 30, 2021 3:49 am

Oh well...

Re: Supers vs the evil Pocketeers

by Elana » Wed Dec 29, 2021 4:40 pm

since there hasn't been a post in over 2 years, I would guess no

Re: Supers vs the evil Pocketeers

by gtquik702 » Wed Dec 29, 2021 9:01 am

This does look cool!
Is it still going?

Re: Supers vs the evil Pocketeers

by Prof Sai » Thu Oct 31, 2019 3:49 am

Rex:
(Female German Shepherd)

Body: 3
Mind: Dog
Charm: 5
Power:6

Powers:
- How did you get in here?
- Dig holes. (usable on boats)
- Chase cars, 90 mph.
- Catch cars.
- Super Smell / hearing / howl.

After using powers, Rex is hungry. She will find a refrigerator and roll it into the front yard so that the food comes out and she can eat it. Bad dog Rex!

Re: Supers vs the evil Pocketeers

by SWS33K3R776 » Fri Oct 25, 2019 6:44 pm

(Upgrade Pending)

Oxnard Malcolm Callaway: AKA The Titanium Tormentor

Ability: Power Suit MK 1(Prototype)

Onboard systems (Powers)
Ionic Projectiles (Blasts)
Deflection Sheilds (Forcefield)
Rocket Boasters (Flight)

(Originally indened for more weapons but that's up for debate; including this Space Laser Spacial)

(Will correct the Calibrated output if need be)


Body: 2
Mind: 4
Charm: 0
Power: 6 (12)

Side Note: Power output drains depending on how much energy is burned in prolonged endeavor. Shields drain faster depending of magnitude of damage input, all attacks drain 15% power per blast, and boasters can drain if overclocked. Suit is limited to one Ion battery but limited to two back ups; however back ups can also be sacrificed for more devastating Ion Blasts but drain powercells by 30%. This is a prototype suit after all.

*New Ability*

Reduction Ray: After tinkering and studying the pocketeer weapons, the MK I Warsuit is now equipped with a special weapon able to reduce the molecular structure of an object ir person. Can be switch between Ion Beam.

Re: Supers vs the evil Pocketeers

by Elana » Mon May 20, 2019 3:57 pm

Great.
Now the difficult part about joining an ongoing game.
If you want to get in right now, you have to come up with your own idea, how you did get into the underwater base.
Or with a slight delay, something in the vicinity of the Blimp warehouse, where we probably get to soonish

Re: Supers vs the evil Pocketeers

by chocolatejr9 » Mon May 20, 2019 3:50 pm

Elana wrote:
Sat May 18, 2019 8:34 am
The value in power is doubled So it would be
Body:1
Mind:4
Charm:5
Power: 4

And of course you can put in 3 powers
As I see your current powers are only summon and speak with dead

So you can pick another one (It's okay to leave the slot empty for now and pick something later..but I think something like Astral sense would go nicely with the previously picked)

Join into the game anytime you want.
Chase scenes are great to get more people involved :D
Sorry about that. Now that you mention it, Astral Sense would work well with my character, so I think I'll add that.

Re: Supers vs the evil Pocketeers

by Elana » Sat May 18, 2019 8:34 am

The value in power is doubled So it would be
Body:1
Mind:4
Charm:5
Power: 4

And of course you can put in 3 powers
As I see your current powers are only summon and speak with dead

So you can pick another one (It's okay to leave the slot empty for now and pick something later..but I think something like Astral sense would go nicely with the previously picked)

Join into the game anytime you want.
Chase scenes are great to get more people involved :D

Re: Supers vs the evil Pocketeers

by chocolatejr9 » Sat May 18, 2019 2:07 am

Well, I do like the occasional superhero story. Let's give this a try:

??? AKA Sixth Sense

Ability: Spiritual Communication

He can summon and converse with spirits of the fallen, usually in order to find the answer to a particular problem.

Body: 1
Mind: 4
Charm: 5
Power: 2

Note: Just because he can summon spirits doesn't mean he can make them obey him, and he may have to use his Charm to compromise. Also, using his power too much puts him into a deep sleep, and he won't be able to do anything until after waking up.

Let me know if I did this right.

Re: Supers vs the evil Pocketeers

by SWS33K3R776 » Wed May 15, 2019 11:31 pm

Elana wrote:
Wed May 15, 2019 7:07 pm
Hm, so one character so far..that is kinda less than I hoped for :D

So SWS33K3R776, willing to start the game as a solo "hero"?
(And hope that maybe someone else will join in afterwards)
Well since no hero wants to step up to the plate then the villain will show them why earth has only one hope; me :twisted:

Re: Supers vs the evil Pocketeers

by Elana » Wed May 15, 2019 7:07 pm

Hm, so one character so far..that is kinda less than I hoped for :D

So SWS33K3R776, willing to start the game as a solo "hero"?
(And hope that maybe someone else will join in afterwards)

Re: Supers vs the evil Pocketeers

by SWS33K3R776 » Sat May 11, 2019 4:19 am

Ok. That's good.

Re: Supers vs the evil Pocketeers

by Elana » Sat May 11, 2019 4:18 am

Now that looks correct

Re: Supers vs the evil Pocketeers

by SWS33K3R776 » Sat May 11, 2019 4:11 am

Ok I see my mistake. Hang on

Malcolm Callaway: AKA The Titanium Tormentor

Ability: Power Suit MK 1(Prototype)

Onboard systems (Powers)
Ionic Projectiles (Blasts)
Deflection Sheilds (Forcefield)
Rocket Boasters (Flight)
(Originally indened for more weapons but that's up for debate; including this Space Laser Spacial)

(Will correct the Calibrated output if need be)


Body: 2
Mind: 4
Charm: 0
Power: 6 (12)

Side Note: Power output drains depending on how much energy is burned in prolonged endeavor. Shields drain faster depending of magnitude of damage input, all attacks drain 15% power per blast, and boasters can drain if overclocked. Suit is limited to one Ion battery but limited to two back ups; however back ups can also be sacrificed for more devastating Ion Blasts but drain powercells by 30%. This is a prototype suit after all.

Hope I corrected this error.

Re: Supers vs the evil Pocketeers

by Elana » Sat May 11, 2019 4:05 am

If I quote myself
myself wrote:Divide 12 points between your four attributes. (Body Mind, Charm, power)
And then compare it with your stats I get very confused. As I could swear that 4+5+1+6 =16 > 12

And for the gun shrinking and damaging are two different powers. Pick one to start with
(I didn't want to confuse anyone with advancement rules, when I had no idea how long the game would actually run...but lets just say, that if it ever gets past the initial adventure, there will be options to get new powers or to increase stats)

Re: Supers vs the evil Pocketeers

by SWS33K3R776 » Sat May 11, 2019 3:54 am

Ok, I tweeked this sheet a little more

Malcolm Callaway: AKA The Titanium Tormentor

Ability: Power Suit MK 1(Prototype)

Onboard systems (Powers)
Ionic Projectiles, Plasma Caster, Electric Rounds, Rail Gun, Size Muscular Alteration Casing(Blasts)
Deflection Sheilds (Forcefield)
Rocket Boasters (Flight)
(Originally indened for more weapons but that's up for debate; including this Space Laser Spacial)

(Will correct the Calibrated output if need be)


Body: 4
Mind: 5
Charm: 1
Power: 6 (12)

Side Note: Power output drains depending on how much energy is burned in prolonged endeavor. Shields drain faster depending of magnitude of damage input, all attacks drain 8% power per blast and an additional 5% whrn switching between blast bursts, and boasters can drain if overclocked. Suit is limited to one Ion battery but limited to two back ups; however back ups can also be sacrificed for more devastating Ion Blasts but drain powercells by 30%. This is a prototype suit after all.

Re: Supers vs the evil Pocketeers

by SWS33K3R776 » Sat May 11, 2019 3:28 am

Technically the pocket people are the ones shrining things. But I could try adding size manipulation technology on the list of energy weapons.

Re: Supers vs the evil Pocketeers

by Prof Sai » Sat May 11, 2019 3:24 am

Well I thought it was the villain who was shrinking people.

Re: Supers vs the evil Pocketeers

by SWS33K3R776 » Sat May 11, 2019 2:42 am

You technically can; there's no rule against it.

And who's to say by fighting these invaders of the pocket dimension my villain won't take their tech and rework it all into his personal arsenal. It's a steal ;)

Re: Supers vs the evil Pocketeers

by Prof Sai » Sat May 11, 2019 1:53 am

I wanted to have charm 1.

Also, I don’t see any actual shrinking power.

Re: Supers vs the evil Pocketeers

by SWS33K3R776 » Fri May 10, 2019 9:02 pm

Ok, First try so be prepared for mistakes...

Malcolm Callaway: AKA The Titanium Tormentor

Ability: Power Suit MK 1(Prototype)

Onboard systems (Powers)
Ionic Projectiles (Blasts)
Deflection Sheilds (Forcefield)
Rocket Boasters (Flight)
(Originally indened for more weapons but that's up for debate; including this Space Laser Spacial)

(Will correct the Calibrated output if need be)


Body: 4
Mind: 5
Charm: 1
Power: 6 (12)

Side Note: Power output drains depending on how much energy is burned in prolonged endeavor. Shields drain faster depending of magnitude of damage input, all attacks drain 15% power per blast, and boasters can drain if overclocked. Suit is limited to one Ion battery but limited to two back ups; however back ups can also be sacrificed flr more devastating Ion Blasts but drain powercells by 30%. This is a prototype suit after all.

How was that for a charater sheet?

Re: Supers vs the evil Pocketeers

by Elana » Fri May 10, 2019 7:56 pm

I don't think charm is really based on mass..but sure :P

Re: Supers vs the evil Pocketeers

by Prof Sai » Fri May 10, 2019 7:52 pm

So if I succeed by two I can charm 400kg worth of people? I don't think my charm is actually very high.

Re: Supers vs the evil Pocketeers

by SWS33K3R776 » Fri May 10, 2019 7:34 pm

Good point. Guess it's time to unleash some evil science then

Re: Supers vs the evil Pocketeers

by Elana » Fri May 10, 2019 6:53 pm

I think it is about time you two make characters,

so you can flirt on the battlefield :D

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