by gtquik702 » Mon Feb 27, 2023 11:57 am
Why have I not thought of this up until now?
Anyway...
I've realised that my story Iseakaied into another world as a microphilliac is quite literally set into a game. And, structured RP is for structured games.
So the plot is this:
In an alternate timeline, instead of just one hero being summoned, multiple are summoned to fight off this mysterious threat to the world, each given a skill that alters other skills...
STATS:
STR: Strength. Increases damage, and helps you do strength related things
END: Endurance. Increases HP and regeneration rate
INT: Intelligence. Increases mana pool and you may qualify for some "inspiration"
WIS: Wisdom. Increases mana regeneration and also helps qualify characters for "inspiration"
AGL: Agility. Increases move speed and improves agility related tasks
CHA: Charisma. Basically irrelevant in my story, but it helps you talk to others better.
HP: Equal to 10X END
MP (Mana): Equal to 10X INT
MP regen: Equal to 0.1X WIS
Damage: Equal to STR
Every character will start with a weak 10 points per stat. All stats can be increased through relevant training. e.g. strength can be upgraded through lifting weights.
SKILLS:
A skill is like a superpower. It can either be active (activated on will) or passive (EDITED: always on OR activates automatically when conditions are met).
Every hero summoned has this skill to begin with:
Skillset alteration - The user can spend SP (skill points) to create, remove, or edit skills of either themselves or others. The more powerful the skill, the more SP it requires.
(However, I'm removing passive SP generation, and changing it to be obtained through training, or fulfilling one's fetish...)
And one other skill that the user creates that is somewhat balanced. I'll veto it if it's a bit overpowered.
Generally, skills take up MP to use, but it's not necessary.
CHARACTER CREATION:
Just send a skill with a name and description, and I'll add you to the RP! And if you want to, name your character and describe their appearance.
ROLLING:
All dice rolls will be d20, with a rough success level of whatever I see fit at the moment, though the average roll would be >= 10 is a success.
COMBAT:
At all times in combat, one character is attacking while the other is defending.
When two characters engage in combat without skills, they will each roll two dice. If the attacking character's AGL stat is higher than the opponents AGL stat, they gain an advantage (The dice with a higher number rolled is chosen), while the other gets a disadvantage (The dice with a lower number rolled is chosen.) If the attacker's number is strictly greater than the opponents number, the defender will receive damage equal to the attacker's STR stat. This goes on until one character's HP reaches 0, in which they will be considered subdued. A subdued character can be killed (removed from the game), and is vulnerable to any skills that require a subdued target.
If skills are involved, I will make the calls as the skills can vary.
THE WORLD:
The world is the typical medieval style you would find in most Isekai animes. There will be NPCs you can interact with...
And of course, I encourage shrinking
Why have I not thought of this up until now?
Anyway...
I've realised that my story [i]Iseakaied into another world as a microphilliac[/i] is quite literally set into a game. And, structured RP is for structured games.
So the plot is this:
In an alternate timeline, instead of just one hero being summoned, multiple are summoned to fight off this mysterious threat to the world, each given a skill that alters other skills...
STATS:
STR: Strength. Increases damage, and helps you do strength related things
END: Endurance. Increases HP and regeneration rate
INT: Intelligence. Increases mana pool and you may qualify for some "inspiration"
WIS: Wisdom. Increases mana regeneration and also helps qualify characters for "inspiration"
AGL: Agility. Increases move speed and improves agility related tasks
CHA: Charisma. Basically irrelevant in my story, but it helps you talk to others better.
HP: Equal to 10X END
MP (Mana): Equal to 10X INT
MP regen: Equal to 0.1X WIS
Damage: Equal to STR
Every character will start with a weak 10 points per stat. All stats can be increased through relevant training. e.g. strength can be upgraded through lifting weights.
SKILLS:
A skill is like a superpower. It can either be active (activated on will) or passive (EDITED: always on OR activates automatically when conditions are met).
Every hero summoned has this skill to begin with:
Skillset alteration - The user can spend SP (skill points) to create, remove, or edit skills of either themselves or others. The more powerful the skill, the more SP it requires.
(However, I'm removing passive SP generation, and changing it to be obtained through training, or fulfilling one's fetish...)
And one other skill that the user creates that is somewhat balanced. I'll veto it if it's a bit overpowered.
Generally, skills take up MP to use, but it's not necessary.
CHARACTER CREATION:
Just send a skill with a name and description, and I'll add you to the RP! And if you want to, name your character and describe their appearance.
ROLLING:
All dice rolls will be d20, with a rough success level of whatever I see fit at the moment, though the average roll would be >= 10 is a success.
COMBAT:
At all times in combat, one character is attacking while the other is defending.
When two characters engage in combat without skills, they will each roll two dice. If the attacking character's AGL stat is higher than the opponents AGL stat, they gain an advantage (The dice with a higher number rolled is chosen), while the other gets a disadvantage (The dice with a lower number rolled is chosen.) If the attacker's number is strictly greater than the opponents number, the defender will receive damage equal to the attacker's STR stat. This goes on until one character's HP reaches 0, in which they will be considered subdued. A subdued character can be killed (removed from the game), and is vulnerable to any skills that require a subdued target.
If skills are involved, I will make the calls as the skills can vary.
THE WORLD:
The world is the typical medieval style you would find in most Isekai animes. There will be NPCs you can interact with...
And of course, I encourage shrinking