Supers vs the evil Pocketeers

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Re: Supers vs the evil Pocketeers

Post by chocolatejr9 » Fri May 31, 2019 1:35 am

The Sixth Sense had begun panicing at this point. This guy wasn't messing around, and clearly wasn't going to let him leave unscathed. Fearing the worst, he put his hands together, hoping one of his Spirit companions can help him somehow.
chocolatejr9 rolled 2d6+9 and got a total of 20:
6, 5

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Re: Supers vs the evil Pocketeers

Post by SWS33K3R776 » Fri May 31, 2019 1:43 am

"Don't worry kid; it won't hurt one bit"
He fired of an Ion blast at this intruder.

SWS33K3R776 rolled 2d6+12 and got a total of 22:
5, 5


It would appear that Oxnard's attack at the warehouse had drawn the attention of a lone police cruiser.
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Re: Supers vs the evil Pocketeers

Post by Elana » Fri May 31, 2019 2:03 pm

Well I guess this demands a ghostly intervention.

The summoning of Sixth sense takes form..between him and the Titanium Tormentor.

First there is just what looks like a bit of smoke, but rapidly it takes the form of a person in a 1920's pilot uniform.

Elana rolled 2d6+12 and got a total of 21:
5, 4


The ion beam hits the spirit, who twists in pain, losing a good chunk of its body as it gets ionized.

Then the spirit changes..the human features melt away exposing a skull...and then the ion gun explodes.
The resulting shockwave is enough to knock the Tormentor out.
(You ended up with the same amount of successes, so both got hurt, but the spirit can take a lot more..being already dead and all that :D)

As the Titanium Tormentor falls down, the spirit turns to Sixth Sense.

Who dares to disturb my slumber?


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Re: Supers vs the evil Pocketeers

Post by chocolatejr9 » Sat Jun 01, 2019 1:52 am

"S-Sorry about that!" The Sixth Sense told his savior, "I believe he was trying to k-kill me, and I couldn't think of a better o-option." He then looked towards the blimps in the distance. "Um... were you a pilot when you were alive? I might need some advice on those blimps over there. But if you don't want to tell me, well, I don't blame you..." The Sixth Sense felt bad for the spirit getting hurt.

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Re: Supers vs the evil Pocketeers

Post by Elana » Sat Jun 01, 2019 3:42 am

The spirit changes again. going from his scary look back to a transparent human look.

Blimps..I might have steered a few of those during the war.
But I do prefer are good biplane


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Re: Supers vs the evil Pocketeers

Post by chocolatejr9 » Sun Jun 02, 2019 1:26 am

"Um, you wouldn't happen to know a good way to take down a blimp, would you? I honestly would rather not do it, but I have a feeling whoever owns them isn't the nicest person around..." It was true, the Sixth Sense had noticed the strange-looking devices on the sides, but he couldn't tell what they were or why they were there at all. He just hoped he didn't have to get into anymore conflicts, as he felt endangered enough by the armor-wearing fellow.

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Re: Supers vs the evil Pocketeers

Post by Elana » Sun Jun 02, 2019 6:13 am

Blimps are just fancy balloons. As mall hole can get those things down.
Depending on the size of the hole compared to the blimp it might of course take a while.
But there is no need to worry.
The Blimps aren't inflated..and if you would inflate them in there, they would never fit through the doors.
And I don't see any great storages of helium out here.
Which makes sense, this isn't exactly an air field after all.


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Re: Supers vs the evil Pocketeers

Post by chocolatejr9 » Tue Jun 04, 2019 2:21 am

The Sixth Sense thought about this. The blimps were clearly here for a reason, but why? And if they weren't going to be used now, then when? He ended up with more questions than expected.
Then he remembered the person who tried attacking him, and got an idea. Maybe they knew something about these blimps! He turned to the ghost and said, "Thanks for your help. I think I'm going to try and wake this person here up, since he may know more about this whole situation. You can go ahead and leave, if you want, but I won't make you."

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Re: Supers vs the evil Pocketeers

Post by Elana » Tue Jun 04, 2019 3:58 am

Weird. Now that you say this, I#m not quite sure when I arrived.
Last thing I remember I was still in flight ...[/rbuble]

The spirit just disappears and you are alone with the armored person.
So how are you going to wake him?


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Re: Supers vs the evil Pocketeers

Post by chocolatejr9 » Wed Jun 05, 2019 1:54 am

The Sixth Sense turned to the unconscious one, and decided it might be easier to wake him up by removing his armor first. As such, he proceeded to do just that, careful not to trigger any potential weapons of death.

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Re: Supers vs the evil Pocketeers

Post by SWS33K3R776 » Wed Jun 05, 2019 3:14 am

The suit seemed locked in place but had an unlocking mechanism that required delicate turing like a combination lock. Any mistakes and the security measures will activate.

Roll higher then my dice. You have three tries

SWS33K3R776 rolled 2d6+12 and got a total of 20:
2, 6
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Re: Supers vs the evil Pocketeers

Post by chocolatejr9 » Thu Jun 06, 2019 1:01 am

chocolatejr9 rolled 2d6+9 and got a total of 16:
2, 5


(I think I'm doing this right. Can't tell, though.)

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Re: Supers vs the evil Pocketeers

Post by SWS33K3R776 » Thu Jun 06, 2019 3:47 am

(2 more tries)
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Re: Supers vs the evil Pocketeers

Post by Elana » Thu Jun 06, 2019 3:04 pm

I'm a bit confused about the modifiers you guys use.

Combinations sound like pure Mind..which means you both have a modifier of +4.

That puts the first roll top an 11, which means it was a failure and there is no combination, even though there was supposed to be one :D

So I have to rule that the removing of armor works (@SWS33K3R776 Sorry)

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Re: Supers vs the evil Pocketeers

Post by chocolatejr9 » Fri Jun 07, 2019 1:24 am

(I knew I was gonna mess that up...)

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Re: Supers vs the evil Pocketeers

Post by SWS33K3R776 » Fri Jun 07, 2019 2:51 am

(You didn't; I did. Let's just say for now the suit is unlocked)
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Re: Supers vs the evil Pocketeers

Post by chocolatejr9 » Sat Jun 08, 2019 1:44 am

The Sixth Sense managed to remove the suit without harm, and found that the user was seemingly unconcious. It was a little hard to tell, sometimes. Anyway, he couldn't exactly think of a better way to try and wake him up, so he decided for an old-fashioned pinch on the cheek. Here's hoping he wasn't particularly sensitive in the facial area...

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Re: Supers vs the evil Pocketeers

Post by Elana » Sun Jun 09, 2019 6:33 pm

(Just to make things clear..this counts as a new scene..so it is okay to wake up :D)

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Re: Supers vs the evil Pocketeers

Post by SWS33K3R776 » Mon Jun 10, 2019 8:40 pm

Oxnard was semi conscious though his mind wandered. There were two voices; one being the boys but the other was unkown. All Oxnard remebered was some sort lf appreciation and it deflected his attack. He felf something tug at his face. His eyes began to open
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Re: Supers vs the evil Pocketeers

Post by chocolatejr9 » Wed Jun 12, 2019 1:52 am

"Oh good, you were only mostly-dead." Sixth Sense said as the other person began to awaken. "This would have been a lot more awkward if you were completely-dead. So... do you mind if we try to explain a few things to each other? Because honestly, I think you know more about all of this than I do."

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Re: Supers vs the evil Pocketeers

Post by Elana » Fri Jun 14, 2019 3:14 am

((After two days...I hope you are not waiting for me to post anything. This part s just the two of you talking, so I can wait until you start to do something beside talking :D ))

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Re: Supers vs the evil Pocketeers

Post by SWS33K3R776 » Sat Jun 15, 2019 3:35 am

(Sorry; been out of town in a crappy reception zone)

Oxnard wasn't sure if he could trust this guy but he had no choice. "These people are planing some sort lf kidnapping heist and have been gathering as many women as they can. It was not a pretty sight but they aren't even complete woth their twisted goal. The armed these blimps for mass hunting. All being lead by a madman."

Oxnard gets up out of his mecha suit and checks to see if any Pocketeers were lurking about. The coast was clear so he revealed the jet pack and shrink gun. "These guys appear ro be using primitive flight devices and are armed woth size manipulation hardwear. Their gear is durable but leagues below my defenses it being a prototype."

There was one pair of flashing lights outside the hanger. A lone cop made her way towards the wreckage.

Oxnard grabbed the guy's hand and lead him to a secure spot out of view. "I feel a demonstration is in order."

He aimed at the clueless officer and promptly shrunk her.
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Re: Supers vs the evil Pocketeers

Post by Elana » Sat Jun 15, 2019 3:46 am

Well give me a roll.
But as you use a pocketeer shrink gun you only get their power score of 6
(With your body score that gives you a total modifier of 8. Lets see if you can get enough successes to seriously shrink the cop in one shot :twisted: )

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Re: Supers vs the evil Pocketeers

Post by SWS33K3R776 » Sat Jun 15, 2019 4:01 am

SWS33K3R776 rolled 2d6+8 and got a total of 15:
3, 4
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Re: Supers vs the evil Pocketeers

Post by Elana » Sat Jun 15, 2019 4:17 am

The aim on the shrink ray is perfect..you hit her, but only slightly..and you aren't sure if she actually shrunk at all.
(You need one more success to actually get the job done)

The cop dives into cover and pulls out her own gun and returns fire

Elana rolled 2d6+6 and got a total of 12:
1, 5


(If you keep using the shrink ray you just get the +8...if on the other hand you take your own gun you have a +12 and might be able to shrink her after she is knocked out)

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